• vogi@piefed.social
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    2 hours ago

    I hate to call it too early and jinx it but I think at this point its safe to say we got a Blender moment about to happen in Game Engines. I know these are all indie games. But the momentum is astonishing and with Battlefield using Godot as their Level Editor and more recognition on the professional level there is no sign of stopping it.

    Whats next on the chopping block? Wouldn’t mind it to be Photoshop, but I guess for that, GIMP would really need a grounds up redesign, UI and UX wise.

    • yuri@pawb.social
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      2 hours ago

      at this point i prefer photogimp over cs6, which was my previous driver. ymmv though, my workflow is abnormal.

      • vogi@piefed.social
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        2 hours ago

        Yea, I read about it before but never tried it myself. I really hope they have a official “movement” in a similar direction. Cause I don’t see that being accepted by “normal” people.

        • yuri@pawb.social
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          2 hours ago

          yeah i feel you there. i’ve gotten a couple folks hooked on photogimp but i had to do the setup for them. it’s really simple now, but still a bit more imposing than a lot of newbies are willing to try.

            • yuri@pawb.social
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              27 minutes ago

              last i tried you could still get “mobile” versions that work great. no install, no activation, no crack. again tho, to be clear, i use cs6. WELL before all the CC integrated bullshit hahaha

    • heavyboots@lemmy.ml
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      3 hours ago

      Man, I love the idea of an open-source Creative Cloud, but every time I launch GIMP I run screaming in the other direction. Affinity is my middle-ground for the moment.

      • vogi@piefed.social
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        2 hours ago

        Yea, I honestly don’t know if it makes sense to keep the codebase or just rewrite everything. Photopea seemed to have created a really good alternative in the fraction of the time. Sadly (or maybe because of?!) on the wrong Platform (Web).

        Maybe its salvagable. I honestly don’t know what I am talking about, but considering the speed it currently is being worked on I feel like it can’t be in the best state???

        Affinity is great but I’m still on the GIMP as it does well enough for most stupid meme edits.

    • tabular@lemmy.world
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      4 hours ago

      Blender moment

      Did Maya do a Unity or it it even still a thing? (Or something else that’s also proprietary 🤢)

      • ChilledPeppers@lemmy.dbzer0.com
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        4 hours ago

        I dunno, but there are plenty of other proprietary options, many of which are the actual “industry standard”. However, because it is free, blender is the default option for non pros, and some pros are adopting it too.

    • Eldritch@piefed.world
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      3 hours ago

      There are other tools besides the Gimp. Have you tried krita? It’s a little more pen* and tablet oriented. But a solid program in its own right. And despite being part of the KDE platform if I’m not mistaken. They have excellent Windows and Mac versions as well

      • vogi@piefed.social
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        2 hours ago

        Yea, I was few times on the brink of giving it a try. But the focus on digital art is a bit offputting even though that is stupid reason. It just does not feel right… will try it one day!

      • FizzyOrange@programming.dev
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        2 hours ago

        Yeah Krita is far better than GIMP in my experience, and it doesn’t have a godawful name.

        The only downside I’ve found is it is really quite heavy. Probably the slowest program to start that I use. Pretty annoying when you just want to crop an image or whatever.

        Also for some reason the clone brush is not enabled by default. I had to Google how to get it, which is not a good sign!

      • Auster@thebrainbin.org
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        5 hours ago

        Krita for me was quite a learning curve, but far more intuitive / with a far better workflow than Gimp once you got used to it. So I’d recommend it too for image editing, though with this, to me, a positive caveat.

    • FizzyOrange@programming.dev
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      2 hours ago

      Nonsense. I am an open source fan, but I also call it like it is. There are plenty of domains where closed source is still state of the art and open source options are at best inferior, sometimes laughably so. For example

      • CAD/CAM
      • Hardware design: simulation, formal verification, etc.
      • Video editing (Blender’s video sequence editor is so close to being good, but still has basic bugs unfortunately - hopefully in a few years I can take this off the list)
      • Audio production, like Fruity Loops.
      • Office software. Sorry but OpenOffice is still not a patch on MS Office. Last time I tried to use it for a presentation it literally reordered my bullet points. Absolutely bizarre bug.

      And there’s a whole host of highly domain specific software that open source will never replace because it’s too niche, e.g. Simulink. I once worked on commercial software that solved for elastic wave modes in pipes. Good luck finding open source software to do that.

      • Axolotl@feddit.it
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        30 minutes ago

        OpenOffice is dead since Apache owns it, you should look in to OnlyOffice or LibreOffice instead

        • boonhet@sopuli.xyz
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          1 hour ago

          Yes, lots of aspiring electronic music artists do as it seems. Know someone who got an offer from a major label in their genre and FL Studio was one of the tools used to produce those demo tracks IIRC.

          It’s attractive because it’s a single purchase rather than a subscription. Of course us mid 90s kids in highschool just pirated it lol

      • CodexArcanum@lemmy.dbzer0.com
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        2 hours ago

        I actually think AI development is going to close a lot of these gaps faster than people think.

        And I think the options for audio and office are pretty decent, LibreOffice definitely does all that I need and there’s a healthy community of musicians and audio enthusiasts building things in Linux.

        Hardware design and CAD have the additional blockers that they require physical manufacturing and open source hardware has a long, long ways to go. Without an ability to actually produce the physical goods, open source software doesn’t go anywhere. Kind of a bootstrapping problem.

    • Eldritch@piefed.world
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      5 hours ago

      Eventually. It’s a long slow arc. But there’s definitely a history of it. From its Inception the modern smartphone has been built almost exclusively on top of Linux or BSD. Even if proprietary presentation layers above it don’t always make it perfectly clear. Similar can be said for any modern gaming console or hand held. With the exception of Microsoft’s products.

      Most of the modern internet, your home consumer router and maybe even some of your appliances. Built on open source code. And finally, many are switching to own their PC again. There isn’t a lot of hype or fan fair publicly. But open source has been quietly putting in the work and showing up for decades.

      Realistically, we’re actually just returning to a pre Microsoft state. Granted before the explosion of the personal computer most computers were massive devices an individual couldn’t own. And there wasn’t a lot of money to be made in selling the software itself. So there was a lot of collaboration and sharing. Even if proprietary layers were built on top. The base was vital. We’re finally getting back there.

  • Abyssian@lemmy.world
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    3 hours ago

    Gay Midget Tamer Karate Game Jam? That’s one of my top 10 most okayest Game Jams.