• DupaCycki@lemmy.world
      link
      fedilink
      arrow-up
      7
      ·
      6 hours ago

      Yeah, like pretty much all computers nowadays. But nobody wants to combine that with cloud gaming for a total of 500ms input lag.

  • Baguette@lemmy.blahaj.zone
    link
    fedilink
    arrow-up
    7
    ·
    22 hours ago

    In all fairness macs have a better laptop chip with their m series. Intel just caught up but only somewhat. And amds market in laptop might as well not exist.

    The downside is macOS lol

    • possumparty@lemmy.blahaj.zone
      link
      fedilink
      arrow-up
      7
      ·
      10 hours ago

      Fwiw, I’ve got a laptop with an AMD 7945HX and a 4080 mobile, and uh, it doesn’t give a shit, it’ll run anything on high/ultra. Their market share may not be large, but that’s not for lack of putting out a good product.

    • Buddahriffic@lemmy.world
      link
      fedilink
      arrow-up
      14
      ·
      1 day ago

      4k high framerate! But the compression algorithm and settings optimize that down to something between 720p and 1080p. With a half second of input latency when factors line up well.

      But don’t worry, soon there will be AI input prediction so that the game can predict what you’ll do and render that before you even do it.

      Fast forward 10 years and there’s a generation of kids who think that the difference between a video game and a movie/tv show is that video games let you push buttons to look at other things if you get curious while watching. Or that would be the difference, but it’s actually that you can look around accurately in VGs while it’s more of a “let’s see what the AI spits out if I look this way during this scene… Bahahaha, another dickbutt!”

  • PonyOfWar@pawb.social
    link
    fedilink
    arrow-up
    121
    arrow-down
    1
    ·
    2 days ago

    FPS isn’t really an issue with cloud gaming at all, should ask about latency if anything.

  • 4am@lemmy.zip
    link
    fedilink
    arrow-up
    30
    ·
    1 day ago

    Friendly reminder that Halo was a Mac game first, before Microsoft bought Bungie to prevent Apple from ever having the appearance of competence.

      • Honytawk@feddit.nl
        link
        fedilink
        arrow-up
        5
        ·
        8 hours ago

        Even aside from the objectively bad charging port, the shape is also awful and unergonomic. And next to a touch-based scrollwheel, it also has no right-click.

        • Cort@lemmy.world
          link
          fedilink
          arrow-up
          1
          ·
          2 hours ago

          It has right click, you just have to take your index finger off the mouse. Also the original version has replaceable AA batteries which I strongly prefer to rechargeable

        • mic_check_one_two@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          15
          ·
          22 hours ago

          That’s how you charge the Apple Mouse. They intentionally designed it so you couldn’t use it while it was charging, because Steve Jobs demanded a cord-free desk. He hated the cords leading to his mouse and keyboard, and didn’t think devices should stay plugged in all the time. So he forced the engineers to design a mouse that couldn’t stay plugged in.

          It really is the epitome of Apple’s “I know better than you” design philosophy

        • achille225@jlai.lu
          link
          fedilink
          arrow-up
          30
          arrow-down
          1
          ·
          1 day ago

          The Apple mouse, charging

          The charging port is under the mouse, which makes it so that you can’t use while it is charging

          Great design !

          • NotAnonymousAtAll@feddit.org
            link
            fedilink
            arrow-up
            11
            arrow-down
            1
            ·
            1 day ago

            The design goal was to avoid people just leaving it plugged in because that is more convenient and that then showing up on photos. Can’t have something as trivial as real life day to day usability ruin your image of minimalism.

  • Snowcano@startrek.website
    link
    fedilink
    arrow-up
    17
    arrow-down
    2
    ·
    1 day ago

    I swear to fucking god, I must be the only person alive who’s never had any issues playing any game I wanted to on a Mac. You know there’s fucking ways to accomplish this shit right??

    • sp3ctr4l@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      edit-2
      1 day ago

      Out of genuine curiosity:

      What is the most graphically complex game you’ve got working on a Mac?

      FPS?

      Resolution?

      Hardware?

        • sp3ctr4l@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          1
          ·
          8 hours ago

          I really would like an actual answer here… maybe there is some kind of way to run a graphically advanced/demanding game on Mac?

          https://www.macworld.com/article/2852664/cyberpunk-2077-ultimate-edition-review.html

          The game includes presets that adjust graphics settings for different Mac models, and there are some useful support pages for the Mac version at support.cdprojektred.com, which will help you to get the best performance from the game. I got a steady 40fps when running the game at 1,920 x1,200 resolution on my MacBook Pro with an M2 Pro chip, so you don’t need the latest, fastest Mac models to get good performance.

          Apparently Mac Gamers do not have the highest graphical standards, if… 40 fps at basically 1080p x 1.1 counts as ‘good performance’.

          • Brave Little Hitachi Wand@feddit.uk
            link
            fedilink
            English
            arrow-up
            1
            ·
            6 hours ago

            I mostly do indie games, and I do fine on a Mac (I have several different OS at home, majority Linux). But, my 2017 iMac with aftermarket 32gb RAM can run BG3 on the lowest settings.

            FPS? No idea. I don’t play games for the visuals at all, and if you gifted me a high end gaming PC I still wouldn’t. It’s not a question of superiority or inferiority, it’s just down to taste.

            • sp3ctr4l@lemmy.dbzer0.com
              link
              fedilink
              English
              arrow-up
              1
              ·
              37 minutes ago

              Hrm.

              Ok.

              FPS? No idea. I don’t play games for the visuals at all, and if you gifted me a high end gaming PC I still wouldn’t. It’s not a question of superiority or inferiority, it’s just down to taste.

              So as I said, we would seem to agree that Mac Gamers do not have very high graphical standards, compared to PC/Linux/Console gamers.

              Like uh, let me put it this way: Calling 40 FPS in Cyberpunk 77 ‘good’ at 1080p is an actual joke to me.

              I can do better than that on my Steam Deck at its native resolution, and … thats a portable device.

              ‘Good’ to me would be over 60 fps at 2K / 1440p, like an average around 75 fps.

              I’m not trying to say that games must have absurdly good graphics to be a good game, hell no, far from it.

              But… when you’re actually just talking specifically about advanced graphics … it seems that you, a Mac Gamer, just don’t consider them much.

              So your standards there are lower, because you just don’t value them as much.

              Like how you could compare two cars for practical usefulness, and conclude car A is an overall better choice, but if you’re specifically talking about which car can go from 0-60 faster, well now car B is a the clear winner there.


              … I don’t have BG3, and I tried to look up comparative numbers for BG3 on a Steam Deck, turns out Larian just actually released a Linux native version that’s significantly better than the Proton/Windows version, for Steam Deck users.

              https://sportsrant.indiatimes.com/gaming/baldurs-gate-3-steam-deck-performance-guide-september-2025-update/articleshow/126670240.html

              So if I had the game, what I would do, on a Deck, is up a few more of those settings from low to medium, get to a generally stable FPS just above 45, instead of aiming for 60, and then the Deck OLED at least will let you lock the frame rate at 45, but the refresh rate at 90, so in most games that are not quite fast paced, that’ll basically just ‘feel’ like 90 fps most of the time.

              So you end up with a $550 portable machine that can, at least at its native settings, outperform your admittedly signifcantly older, but $1100 2017 iMac, by way of running basically mostly medium settings with a few at low.

              Adjust for inflation thats like uh, Steam Deck for about $585, iMac for about $1450. And you put aftermarket (Or is it more like Bonus with Macs?) ram in it as well.


              I dunno, I’m not trying to sound like an ass, I’m trying to do actual comparisons of some kind, but you don’t know the FPS, didn’t indicate a resolution…

              Which again, makes sense in as much as: You don’t care that much about those things.

              But its hard to do graphics comparison without such info.

    • ms.lane@lemmy.world
      link
      fedilink
      English
      arrow-up
      36
      arrow-down
      1
      ·
      2 days ago

      It’s a two way sword.

      • On one hand, it sucks that MacBooks only have 2 ports on 13" models and 3 on 15" models (4 for M1)

      • On the other, all of the ports do charging, they’re all 40gbps USB4/Thunderbolt3, they all do Displayport and HDMI. All the ports do everything. On most other laptops that just isn’t the case.

      • Honytawk@feddit.nl
        link
        fedilink
        arrow-up
        3
        arrow-down
        1
        ·
        8 hours ago

        I have about as many USB-C ports as a Mac, and they also do everything.

        But I also have on top of that: HDMI, Ethernet, audio jack and 2x USB-A

        On a laptop that is 1/3th the price of the cheapest Mac.

      • harmbugler@piefed.social
        link
        fedilink
        English
        arrow-up
        7
        ·
        2 days ago

        Are we gaming during our commute now or something though? If you’re at home you’ll have some sort of port hub.

      • errer@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        4
        ·
        1 day ago

        Honestly 3 ports is enough. And you have the separate MagSafe port too, which means all 3 are typically free. I can’t think of a good reason to have 3 devices regularly hooked up to a Mac laptop. Mouse, keyboard, external hard drive? And mouse/keyboard can be wired to each other and/or wireless?

        • Honytawk@feddit.nl
          link
          fedilink
          arrow-up
          4
          ·
          8 hours ago

          How about headset, flash drive, extra monitors, Ethernet cable, charging cable, phone charging/data transfer, controller, and even a better webcam and microphone.

          You are looking for solutions on a problem that shouldn’t even exist in such an expensive device.

          Even a dongle is just a workaround.

        • [object Object]@lemmy.world
          link
          fedilink
          arrow-up
          3
          arrow-down
          2
          ·
          21 hours ago

          I can’t think of a good reason to have 3 devices

          Sorry to inform you, but your imagination is rather deficient.

        • GamingChairModel@lemmy.world
          link
          fedilink
          arrow-up
          1
          arrow-down
          1
          ·
          22 hours ago

          I never needed more because I just had a dock. My monitor, keyboard, mouse, and Ethernet cable stayed in the same place, so I’d just bring my laptop home and plug in a thunderbolt dock, and I’d have every peripheral I needed. And I’m someone who tries to use wired stuff over wireless whenever convenient.

          • Honytawk@feddit.nl
            link
            fedilink
            arrow-up
            2
            ·
            8 hours ago

            Great, you mean exactly like everyone else does while still having all those ports as well?

      • ideonek@piefed.social
        link
        fedilink
        English
        arrow-up
        9
        arrow-down
        2
        ·
        2 days ago

        Controller because it’s a much more convenient way of playing, mouse to line up area strike precisely to this one specific pixel that covers all enemies, and keyboard because I only have an hour of play. I’m not spending it on typing character names like Lafayette Liebhart with a stick.

        Obviously.

      • webghost0101@sopuli.xyz
        link
        fedilink
        arrow-up
        3
        ·
        1 day ago

        I have done it. Use controller when in a vehicle and mouse + keyboard outside of it.

        But what kind of computer does not have a keyboard connected to it? And wireless mouse/controllers are not much more expensive then wired ones.

        Usb hubs aint expensive either. Actually both my keyboard and my monitor come with extra usb hubs build in.

        • MufinMcFlufin@lemmy.world
          link
          fedilink
          arrow-up
          1
          ·
          1 day ago

          I generally prefer wired because I get really tired of dealing with batteries on wireless peripherals, wireless interference, and sometimes latency.

          I don’t want to leave my controllers on the charger every time I’m not playing since that’ll drain their battery faster, but that also means my batteries will be at some unknown battery level when I’m starting a game up so it’ll last an unknown amount of time of use before dying, assuming it still had any power at all. Usually these days these types of devices have a way to warn you when they’re low on charge, but I generally play on PC and I don’t know for certain if the wireless controller I’d use could alert me. Then there’s the question of if I notice the alert in the middle of a game, or if I remember to charge it when I’m next able to, or if that alert interfered with something I needed to see/hear at a critical point in a game. Then if the battery dies in a game that could be funny, will probably be frustrating, but also could ruin something I was working a long time towards doing. If the battery is completely dead as in like I haven’t touched it in months, then it may also take up to a few minutes before it’ll have enough charge that I can actually use it since many wireless controllers cannot communicate using the charging cable. And of course the longer I use it the more that battery is going to wear out and eventually need to be replaced entirely. Obviously other mechanical parts also will wear and need to be replaced like the joysticks and of all of them the battery should be the most accessible to replace, but it’s still an additional failure point that can cause more catastrophic failure than many others.

          Next is the less likely one these days since I feel that wireless integrity has gotten much better in the last few decades, but I distinctly remember constant frustrations during my first real forray into having a wireless mouse with it operating on a very similar wavelength to my Wi-Fi card and somewhat often just simply not working. It would be operating fine for 50 minutes then be completely unresponsive for 10-60 seconds. I also remember specifically that this mouse had some awful drivers that would crash or forget its configurations about once every 1-3 days, so coupled with that and the battery problem it was difficult to pin point the cause of any particular failure with that mouse. I’d eventually see if the drivers failed via an alert from Windows, the mouse would continue to fail if the batteries were low, and it would do things I don’t want if the drivers forgot their config, but for every failure that didn’t do any of those things it was difficult to know for certain what caused that and how to fix it.

          Lastly was the latency which is probably 99% of the time not an issue, but adding in the translation layera between actions to wireless comm to driver to action input can be a frustration. The majority of the times I’ve noticed this are with a mouse that’s waking up from sleep mode, so not super relevant but I do know for particularly high octane games it could have an impact.

          The alternative to all of these issues is dealing with a cable. I’d rather deal with the cable, the vast majority of the time.

      • ramble81@lemmy.zip
        link
        fedilink
        arrow-up
        2
        ·
        1 day ago

        In most first person game I’ll use the controller for movement and general aiming. If there’s a situation where I need precise aiming, such as a sniper rifle or multiple fast shots, I’ll have my controller in my left hand and mouse in my right.

      • ji59@hilariouschaos.com
        link
        fedilink
        English
        arrow-up
        3
        ·
        2 days ago

        Some Trackmania players switch between keyboards, controllers or steering wheels based on the current track for example. Also, navigating some menues is better with mouse or keyboard, but laptop inbuilt controls should be enough for that.

  • Hond@piefed.social
    link
    fedilink
    English
    arrow-up
    12
    arrow-down
    3
    ·
    1 day ago

    Connect controller via bluetooth - Done. You dont want to use a mouse anyway because of the latency. The latency is alright for most games with a controller though. Atleast if the servers arent too far away and your connection is somewhat good. I had a free trial month for one of the services and it was pretty useable tbh.

    Dont get me wrong i dont like Apple, Geforce Now or cloud anything either. But if a nongamer is able to subscribe to a service for a month or two to play that one game on his macbook thats not a bad thing? Like good for him.

      • [object Object]@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        21 hours ago

        Afaik MacOS doesn’t support Vulcan, since Apple pushes their own Metal instead. So there’s the problem of translating one to another, and idk how well it works. (To my vague knowledge Proton doesn’t work on Mac, only vanilla Wine does.)

        Older games work through Wine, however.

      • sp3ctr4l@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        1 day ago

        No, you basically cannot use Proton on Mac to anywhere near the degree it currently supports games on Linux.

        Long story short, they differ a lot.

        Think of like… a bear, dog, and cat all have a single common ancestor if you go back far enough.

        … But they are significantly different from each other in a wide variety of ways.


        It seems that there are some semi-comparable ways to do more gaming on a Mac.

        1. Dual Boot Asahi Linux, then use Proton from Asahi, running Windows games via Proton on Linux, on Mac hardware.

        https://blog.greggant.com/posts/2025/02/07/proton-asahi-linux-mac-gaming-tutorial.html

        Seems to technically work, but basically to me it sounds like where Proton on non-Mac baremetal Linux was around 4-5 years ago, ie, theres a lot of work to be done, but, some things work reasonably well.

        1. Port the game to Mac yourself with the Mac game porting toolkit.

        https://developer.apple.com/games/game-porting-toolkit/

        Somewhat hilariously to me, many Mac/Tech media sites have described this as ‘Basically Proton for Mac’, which uh, no, its not, not even close.

        Proton takes Windows hooks and calls and translates them in realtime to execute in realtime on a Linux system. Only non instant thing is building up a shader cache, but I’m pretty sure you do that on Windows too.

        This… is porting a game.

        Granted, it is impressive that any kind of automated tool/system like this even exists at all, but uh, this is more like a guided recompiling of the entire game binary to something that will run natively on a Mac.

        So that is… not any kind of a realtime translation layer.

        As best I can tell, results for how well it actually works are roughly:

        Most of the time it does produce a valid, working game binary, but performance is often terrible for more graphically complex games.


        I guess if any Mac users have more info or corrections to this, I’m all ears.

        I know much more about linux and windows than Mac, so I may be missing something or innacurate.

        • Programmer Belch@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          2
          ·
          24 hours ago

          Thanks for the information, I didn’t know that much about the gaming scene in Mac. With the wine libraries being open source, I thought maybe Mac users would have a chance but the walled garden keeps stretching.

          • sp3ctr4l@lemmy.dbzer0.com
            link
            fedilink
            English
            arrow-up
            2
            ·
            23 hours ago

            I mean, Proton is also open source and… its basically a giant extension/revision of WINE.

            So, my guess would be that MacOS (OSX?) is so significantly different than most Linux distros, that you’d pretty much have to develop it to work with Mac libraries, whereas its currently developed and tuned to work with Linux libraries.

  • psx_crab@lemmy.zip
    link
    fedilink
    English
    arrow-up
    4
    ·
    2 days ago

    Latency is why i don’t want to play multiplayer online game, but i can tolerate it since my input is immediate. Cloud gaming gonna be jank as heck in most part of the world, not to mention i don’t really have much time in my hand(like basically most working adult) so the subscription model gonna be more expensive in the long run.