cm0002@lemy.lol to Gaming@lemmy.zipEnglish · 4 months agoStarfield devs faced "a lot of pressure" to use Unreal Engine 5, former Bethesda artist says, but the Creation Engine won because of its modding capabilitywww.gamesradar.comexternal-linkmessage-square20linkfedilinkarrow-up154arrow-down10
arrow-up154arrow-down1external-linkStarfield devs faced "a lot of pressure" to use Unreal Engine 5, former Bethesda artist says, but the Creation Engine won because of its modding capabilitywww.gamesradar.comcm0002@lemy.lol to Gaming@lemmy.zipEnglish · 4 months agomessage-square20linkfedilink
minus-squarezewm@lemmy.worldlinkfedilinkEnglisharrow-up42arrow-down2·4 months agoThe creation engine won because it’s an in-house engine. Why would Bethesda want to pay the licensing fees to Epic games lol.
minus-squareRogueBanana@piefed.ziplinkfedilinkEnglisharrow-up10arrow-down1·4 months agoThey probably got a proposal on how great it is and how it can cut down labor costs, time and more bullshit. Fuck the c suites.
minus-squarechelly__1linkfedilinkEnglisharrow-up1arrow-down1·4 months agoIt’s not really an in-house engine. It’s a heavily modified Gamebryo engine.
The creation engine won because it’s an in-house engine. Why would Bethesda want to pay the licensing fees to Epic games lol.
They probably got a proposal on how great it is and how it can cut down labor costs, time and more bullshit. Fuck the c suites.
It’s not really an in-house engine. It’s a heavily modified Gamebryo engine.