There’s no guarantee those parts will be open - look at the locked down proprietary chips that come out of Chinese factories with binary blobs for drivers right now.
Also, they’ll be tariff’d to hell in some countries for what will be MOSTLY bogus security concerns.
Also, China isn’t stupid. They’re not going to mark their hardware prices at where they used to be - they’re going to put them EVER so slightly underneath the captive market prices AI companies are paying to the western manufacturers. So yes, they’ll be a LITTLE cheaper, but “affordable” is never happening again, and the trendline will STILL go up.
They kinda missed the boat on that one. We passed the point of diminishing returns in graphics hardware years ago and now the only reason to get a high-end card is conspicuous consumption.
Game developers are following the same trendline as software developers - be lazy in your programming, chug unnecessary resources, and let the end user spend their way out of it.
As an example, I think Clair Obscure is one of the best games I’ve played in years, but those unnecessary, egregious particle effects in EVERY single environment with NO ability to just turn them OFF are development malpractice.
I will be shocked if computer parts, aren’t, right now, the most affordable they are ever likely to be for the rest of your life.
Prices will fall once China builds enough capacity. So maybe around 2030.
There’s no guarantee those parts will be open - look at the locked down proprietary chips that come out of Chinese factories with binary blobs for drivers right now.
Also, they’ll be tariff’d to hell in some countries for what will be MOSTLY bogus security concerns.
Also, China isn’t stupid. They’re not going to mark their hardware prices at where they used to be - they’re going to put them EVER so slightly underneath the captive market prices AI companies are paying to the western manufacturers. So yes, they’ll be a LITTLE cheaper, but “affordable” is never happening again, and the trendline will STILL go up.
My pet conspiracy theory is they’re trying to take compute power away from the proletariat so it can’t be used against them in the coming AI wars.
I also believe they want to take our compute power BUT I think they just want to turn it subscription based (e.g. cloud gaming)
They kinda missed the boat on that one. We passed the point of diminishing returns in graphics hardware years ago and now the only reason to get a high-end card is conspicuous consumption.
Poor corporations, they were too slow ;-; /s
If I understood correctly you’re saying that the hardware is not improving that fast, right? I had no idea that was the case
More that games already look good enough that the improvements from better hardware are getting harder and harder to notice.
But from what I’ve heard (at least one year ago) modern games still have the latest hardware listed as recommended
Game developers are following the same trendline as software developers - be lazy in your programming, chug unnecessary resources, and let the end user spend their way out of it.
As an example, I think Clair Obscure is one of the best games I’ve played in years, but those unnecessary, egregious particle effects in EVERY single environment with NO ability to just turn them OFF are development malpractice.