Okay, but if your cyperpunk RPG has “d20 plus modifier vs target number” action resolution, 4-8 ability scores, skill bonuses, feats, classes, races/ancestries/backgrounds… You’re going to need to explain how it’s NOT like D&D. And if you proceed to describe PbtA, I will laugh at you.
I won’t shame you for being like D&D. I will shame you for pretending you’re not.
For me, at least, “like D&D” can mean a lot of things. There are some games where you can tell their starting design point was just D&D, and everything else is either a tweak, a replacement or an addition. It doesn’t matter what gets changed, so long as it’s obvious what it was changed from.
The Fantasy Age system does a lot of things differently, but you can still tell they were working with D&D as their base design. You roll 3d6, but you still add your ability (and a skill bonus if you have the skill) and compare it to a target number.
FYI your line breaks get collapsed. Don’t worry, it’s still comprehensible. Formatting tip: bullet lists would’ve worked here. Alternatively, for a single line break you can end the line with 2 spaces or a backslash (\)
nah its just piles and piles of d6s and 9 in-game seconds of combat take 3-4 hours of irl time (and 2-3 months off GM lifetime) guess what are we playing 😌
One Ring is 1d12 + <Skill Level>d6. TN is based on the characters attribute score. It creates a system where a lot of actions are only possible on critical success for anyone who doesn’t specialize in the skill. 11 is crit fail, so your non-crit maximum is 10+skill*6. Even with one skill level in something associated with an attribute you are weak in, you may have a max of 16 and a TN of 18, making it impossible unless the DM adds a modifier.
Each 6 on a roll lets the player add a little subtle magic to the result though, which is a cool way to implement magic being everpresent and a result of getting really good at ordinary things.
Okay, but if your cyperpunk RPG has “d20 plus modifier vs target number” action resolution, 4-8 ability scores, skill bonuses, feats, classes, races/ancestries/backgrounds… You’re going to need to explain how it’s NOT like D&D. And if you proceed to describe PbtA, I will laugh at you.
I won’t shame you for being like D&D. I will shame you for pretending you’re not.
The d20 System, used as the basis for D&D 3rd edition, was in fact explicitly made to accommodate different settings and additions.
Pathfinder, but towards Argentina?
Peanut butter the Archmage?
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It depends what you mean by “like d&d”. I’ve heard the phrase is used by different groups to mean:
For me, at least, “like D&D” can mean a lot of things. There are some games where you can tell their starting design point was just D&D, and everything else is either a tweak, a replacement or an addition. It doesn’t matter what gets changed, so long as it’s obvious what it was changed from.
The Fantasy Age system does a lot of things differently, but you can still tell they were working with D&D as their base design. You roll 3d6, but you still add your ability (and a skill bonus if you have the skill) and compare it to a target number.
FYI your line breaks get collapsed. Don’t worry, it’s still comprehensible. Formatting tip: bullet lists would’ve worked here. Alternatively, for a single line break you can end the line with 2 spaces or a backslash (\)
Thank you! Must be an mbin/lemmy diference cause it was correctly formatted for me. I just made it bullet points so it’s clear for all.
GURPS would like a word.
nah its just piles and piles of d6s and 9 in-game seconds of combat take 3-4 hours of irl time (and 2-3 months off GM lifetime) guess what are we playing 😌
No need to guess - it’s Shadowrun, chummer.
I knew it was too easy
Specifically 2nd edition
Warhammer
That’s grimdark, not cyberpunk though
D12 is objectively the best dice and I need to find a system that’ll let me use them more.
One Ring is 1d12 + <Skill Level>d6. TN is based on the characters attribute score. It creates a system where a lot of actions are only possible on critical success for anyone who doesn’t specialize in the skill. 11 is crit fail, so your non-crit maximum is 10+skill*6. Even with one skill level in something associated with an attribute you are weak in, you may have a max of 16 and a TN of 18, making it impossible unless the DM adds a modifier.
Each 6 on a roll lets the player add a little subtle magic to the result though, which is a cool way to implement magic being everpresent and a result of getting really good at ordinary things.
Daggerheart is a 2d12 system for players, but it remains a d20 system for GMs