• LillyPip@lemmy.ca
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    9 days ago

    To be fair, it would be a boring show if they didn’t.

    Ship enters orbit of a planet

    ‘Spock, what do our scans show?’

    ‘Intense geologic activity, no atmosphere, no life signs.’

    Ship spends the next 3 months in orbit collecting data, moves on to the next target

    ‘Spock, what do our scans show?’

    ‘Planet is frozen, no geologic activity, no life signs.’

    Ship spends the next 3 months in orbit collecting data

    Realistic sci fi is waaayyy too boring for a general audience.

      • Rooster326@programming.dev
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        9 days ago

        I mean it has to be.

        They age and have discussions of things we don’t physically see.

        Talking about the first encounter of the Q being 3 years ago not 1000 episodes ago

      • LillyPip@lemmy.ca
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        9 days ago

        Yeah, it kinda feels like you could do a very ‘boring’ science series just showing all of that. But I feel like that’s just ‘sci’ with no ‘fi’.

      • Vespair@lemmy.zip
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        8 days ago

        I’m glad you made this comment because I was about to.

        Starfield, a surprisingly great framework for a game from Bethesda, but they forgot to put the actual game inside it

        • kieron115@startrek.website
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          8 days ago

          Todd spent all their time and money making sure the game was utterly impossible to see without a 3000 dollar oled monitor (that LUT was a monstrosity).

          • Vespair@lemmy.zip
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            8 days ago

            I fully agree with this, but at the same time I just sort of assume any Bethesda game is gonna require a kind of baseline mod setup just to be comfortably playable, so that almost felt like par for the course to me 😅

            More power to them, but I will genuinely never understand how people can play Skyrim or Fallout 4 unmodded or on console. I can see New Vegas unmodded, but that ain’t Bethesda anyway.

            • kieron115@startrek.website
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              8 days ago

              I did use Neutral LUTs when I tried it, which at least made it not give me a splitting headache, but sadly it did nothing to fix the other issues. I got like 10-15 hours into the main story so I’d like to think I at least gave it a fair shot.

        • Thebeardedsinglemalt@lemmy.world
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          8 days ago

          What pissed me off about ME2, amongst other things, was them saying they’re not going to “make you go to every planet just to extend gameplay”. Only to force you to go to other planets to launch probes and gather materials…just to extend the game play

          • vaultdweller013@sh.itjust.works
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            7 days ago

            Yeah it was annoying but the sad thing is Mass Effect 2 was still an improvement over Mass Effect 1 in that regard. As much as I can enjoy the planet sections they did overstay their welcome and actively annoy me. ME2 at least never pushed it’s luck on that front.

    • thedirtyknapkin@lemmy.world
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      9 days ago

      realistic scifi can be fun for general audiences still. they just have to focus on the right bits.

      look at the early seasons of for all mankind. it’s about the realistic process of achieving space flight goals. it spends 60% of its runtime on how the launch even comes to happen. then it shows the bits that go wrong and the ways they manage fix them and the political/personal drama of the decision making process on all sides.

      now, that’s a very dry show for people that like science, politics, and history, but the realistic scifi could just as easily be wrapped in a funny show about dumb politicians and crazy rich people. use the same strategies, but make it about the engineers at space x having to work under musk. show them having to suddenly pivot away from lidar for no reason other than musk’s ego. show them trying to talk about space flight with a podcast bro. create drama when one of the main character’s lives is actually on the line because no one trusts the new valve gasket supplier musk brought in for political clout.

      the parts stat trek glosses over are the parts realistic scifi focuses on. like how they decide what planet to go to next. the episode always starts with them already there or randomly being drawn somewhere. or like what actual physics would matter in what they’re doing and not “plasma phase inverter coils” needing to be “degaussed of subspace radiation”.