cm0002@lemy.lol to Game Development@programming.dev · 3 days agoKorean outfit hosting 1.44MB game development contest to honor the floppy disk — entrants must confine entire fileset, including resources, engine, and library, to miniscule storage formatwww.tomshardware.comexternal-linkmessage-square70linkfedilinkarrow-up1393arrow-down11cross-posted to: technology@lemmit.online
arrow-up1392arrow-down1external-linkKorean outfit hosting 1.44MB game development contest to honor the floppy disk — entrants must confine entire fileset, including resources, engine, and library, to miniscule storage formatwww.tomshardware.comcm0002@lemy.lol to Game Development@programming.dev · 3 days agomessage-square70linkfedilinkcross-posted to: technology@lemmit.online
minus-squarefubbernuckin@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up6·2 days agoI’d love to see a basic Minecraft clone clock in under 1.44 MB
minus-squareRightHandOfIkaros@lemmy.worldlinkfedilinkEnglisharrow-up5·2 days agoProbably possible with no textures, or procgen’d ones.
minus-squareSwedneck@discuss.tchncs.delinkfedilinkarrow-up1·1 day agoa lot of the textures in minecraft are already based on each other, so i’d be curious how efficient you can make that
I’d love to see a basic Minecraft clone clock in under 1.44 MB
Probably possible with no textures, or procgen’d ones.
a lot of the textures in minecraft are already based on each other, so i’d be curious how efficient you can make that