UPDATE: The consensus seems to be overwhelmingly in favour of the match variant. And not to worry, I have replaced the magic numbers with an enum. Will try to remember to merge the branch tomorrow
Does an if-statement block or a switch statement fit better here? For context (and advertisement), this is part of my all-purpose utility plugin ( Codeberg link)
The code:
# Method 1 (Yandere Dev Technique)
if self.throw_errors and status==MpupTest.TESTSTATUS.ERROR:
push_error(result)
if self.throw_warnings and status==MpupTest.TESTSTATUS.WARNING:
push_warning(result)
# Method 2 (Pirate Software Technique)
match status:
MpupTest.TESTSTATUS.ERROR:
if self.throw_errors:
push_error(result)
MpupTest.TESTSTATUS.WARNING:
if self.throw_warnings:
push_warning(result)


Naively: Isn’t the second one slightly better because the first one will always check both variables twice but the second one only checks one of them once then the other variable once when inside?
You’re right, it is slightly better. Not really a concern here since this code runs only once per run for each unit test (and only for debugging, it’s not meant to be in the game release) so it shouldn’t be a performance issue, but still.
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