Is it just me, or is the “Pass without Trace” spell widely overpowered?
I mean, D&D 5E is generally constructed in a way that even small bonuses to rolls make a huge difference. Proficiency bonuses start with +2 and rise to a maximum of +6, while magical weapons give a maximum of +3.
So what in Avernus possessed the designers to allow a second-level spell to give a whooping +10 to Dexterity (Stealth) checks? For a group, no less (as long as they stick close to each other)? This is going to be extremely hard for guards and lookouts to match.
It’s almost like it encourages crazy sneaky infiltrations that would otherwise be impossible. It’s almost as if it enables unbelievably fun missions. It’s almost as if it makes the players feel like heroes with superhuman abilities.
you got your fantasy in my power!
oh yeah? you got your power in my fantasy!
Deep in both, if you’re doing it right.
It’s either the most powerful spell or completely useless table-to-table.
@juergen_hubert I don’t think it’s OP. With a roll for each party member, some of whom often have shit dex, and potentially a new room in the next corridor there’s a good chance of revealing there’s an incursion. And it doesn’t prevent guards from noticing opening doors, disappearing crown jewels, or any interaction where a stealth check wouldn’t be appropriate. So once discovered an action like hide is required to go back into stealth mode, just as if you didn’t have the spell on you. And in a world where it exists, guards for something truly important should set up some choke point where there’s just open ground and enough guards having clear line of sight to all of it.
yeah came to say stealth is not invisibility.
Also worth noting, when doing group stealth, you’re effectively limited by the least-stealthy party member, since it usually only takes one person getting caught to give the game away.
I mean, realistically, you should be using group checks instead of individual checks for stealth like this IMO
Ranger exclusive, so no. Realistically sneak attacks are easy to get for rogues anyways and a surprise round doesn’t do much that winning initiative doesn’t.
Pass without a trace doesn’t guarantee success. It’s a bonus, but if you’re walking through a field with no cover and the grass is ankle deep, sorry… no. I would have to say that only an absurdly high DC or at night still with a substantial DC would it work.






