Ross Winn
Old school RPG guy, 59, in Florida US. Traveller, Hero, Cyberpunk, Action! System, and about a hundred others.
- 25 Posts
- 8 Comments
Ross Winn@ttrpg.networkOPMtoTraveller@ttrpg.network•Ready for MondayEnglish
1·21 days ago
Here’s a link, but the details are very vague. They are a deus ex machina.
Ross Winn@ttrpg.networkMtoTraveller@ttrpg.network•Did Traveller have its own Usenet and/or Echomail groups back in the day?English
1·1 month agoThe primary mode of communication within the community was TML or the traveler mailing list, which went on for more than 20 years.
As a former writer for 2020 I can say that the idea for exotics came from other source material and not the furry “culture” as it were.
Ross Winn@ttrpg.networkMtoTraveller@ttrpg.network•Spoke and Pinnacle in Death StationEnglish
2·3 months agoThis is one of the many reasons why the lab ship design makes no sense.
Ross Winn@ttrpg.networkOPMtoTraveller@ttrpg.network•Why Traveller Can't Be A Modern RPGEnglish
2·4 months agoThere isn’t really a consensus. There are as many “haters” as well as “lovers” of each timeline and ideas. I didn’t much care for IW, but I know and respect people who do. For me, a little chaos in the Imperium was sorely needed.
Ross Winn@ttrpg.networkOPMtoTraveller@ttrpg.network•Why Traveller Can't Be A Modern RPGEnglish
1·4 months agoThe everything from MT and TNE were definitely disliked. I thought the Hard Times setting was really fantastic.
Ross Winn@ttrpg.networkOPMtoTraveller@ttrpg.network•Why Traveller Can't Be A Modern RPGEnglish
3·4 months agoThere are three major dislikes, and all of them came from MegaTraveller and The New Era. The Empress Wave, the Assassination of Strephon, and the Virus. All of these are catastrophic changes in the setting, they rob the players of agency, and remove huge chunks of continuity.


