• 4 Posts
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Joined 2 years ago
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Cake day: February 10th, 2024

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  • ISO 8601 date format. Not because it’s from a standards body, but because it’s simple, sensible, clearly defined, easy to recognize, and very effective.

    Date field placement in any order other than most-significant-digits-first is not only counterintuitive, but needlessly complicated to work with. Omitting critical information like the century is ambiguous and confusing.

    We don’t live in isolated villages any more. Mixing and matching those problems by accepting all the world’s various regional and personal date styles, especially with no reliable indication of which ones apply in any given case, leads to the hodgepodge of error-prone date madness that we have today.

    The 2024-09-02 format should be taught in schools and required in official documents. Let the antiquated date styles fall into disuse outside of art and personal correspondence, like cursive writing.




  • I have my criticisms of Steam, but I see no sign of it marching toward some kind of big anti-customer explosion as suggested in this article. Unlike most others, it’s run by a privately owned company, so it doesn’t have investors pressuring toward enshittification. We can see the result by looking back at the past decade or so: Steam has been operating more or less the same.

    Meanwhile, the author offers for contrast Epic Games, a major source of platform exclusives and surveillance software (file-snooping store app, client-side anti-cheat, Epic Online Services “telemetry”), all of which are very much anti-customer.

    AFAIK, only one of the other stores listed is actually better for customers in any significant way: GOG. (For the record, I mostly like GOG.) But it was mentioned so briefly that it feels like the author only did so in hopes of influencing GOG fans.

    Overall, this post looks a lot like astroturfing. I wouldn’t be surprised if it turned out to be sponsored by Epic or Microsoft.


    Edit: I forgot something that has changed in the past decade:

    Valve has spent the past five years investing in open platforms: At first by funding key parts (often the most difficult ones) of the open-source software stack that now makes gaming great on linux, and more recently by developing remarkably good and fairly open PC hardware for mobile gaming. No vendor lock-in. No subscription fees. No artificially crippled features. This has already freed many gamers from Microsoft’s stranglehold, and more of us are reaping the benefits every day.

    This is the polar opposite of what the author would have us fear.