• 3 Posts
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Joined 2 months ago
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Cake day: December 23rd, 2025

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  • Don’t sit there and pretend China and Russia, supporting Syria and Iran who in turn fund and militarize extremists across the middle east, had no part to play in the infinite proxy war. Not to mention Russia was the primary trading partner of Iraq under the rule of Saddam Hussein. While certainly the Bush Administration took advantage of the situation, the USA got roped into the war on terror by the 9/11 attacks orchestrated by a group of extremists from Saudi Arabia and Pakistan holding a suspicious number of AK47s popularized in the USSR, and under Obama and with help from NATO members as well as the Saudis the region was stabilizing and demilitarizing very quickly with both stronger borders and less US Troop presence.


  • Listen, for all the bad things you can say specifically about the Trump admin, try to keep in mind that Trump won in part because he was favored by the Chinese and promoted on TikTok leading to the largest shift towards conservativism ever recorded in youth voters.

    You really made my point for me by talking about NATO, something China and Russia heavily oppose, being a deterrent to war while China has no “real” allies. Except for Russia, North Korea, Iran, Venezuela, Cuba, Indonesia, etc. You know, theres something of a trend with all of those nations, can you name what it is? The most democratic country in that list is Indonesia and it still routinely elects members of the family of the previous dictator from before 1998, under whose rule featured multiple occupations, genocides, and anticommunist purges.

    China and before them the USSR are parasitized by a social disease which spreads bloodshed and takes away human rights to everything it touches.





  • China is:

    • Erasing Tibetan culture, including the disappearance of the Panchen Lama small child and replacement with a state approved one.
    • Committing Genocide against Uighurs, including sending them into forced labor camps and forced sterilization.
    • Controlling Hong Kong with a militaristic occupation.
    • Disputing the statehood of Taiwan.
    • Attacking Philippines and Australian vessels in their own waters.
    • Financing Russia’s war on Ukraine.
    • Financing North Korean dictatorship.
    • Causing a global shift to the conservative right using their TikTok psyop.
    • An actual, full on, permanent dictatorship.
    • Prepping for new wars by covertly constructing an underground military city 10x the size of the pentagon in only 8 months, having hoped the world wouldn’t notice.

    It’s easily, easily, eeeeaaaasiiiilllllyyy, way more evil and destructive than the USA, and holds way more puppet states around the world as well.












  • I have this opposite problem where I have all the ideas and none of the energy and drive to implement them in a timely or professional manner.

    Gonna dump a whole bunch of info about my current project below.


    I’ve been working on a card collecting game prototype for over a week, it’s going to start out as a generic hero’s journey but as you unlock new difficulty modes you learn more about the context of the adventure and that everything about the characters are morally grey and they all deserve the ending they get.

    How it will work is players build their deck, enter an instance, draw a hand where each card has a cost, and the cards automatically progress and find enemies and loot so that the player may hopefully continue the delve. When all cards are used and retired they retreat to the map menu and from there they can open the shop menu for more cards or the status menu to assign points towards buffs and abilities, then head back down into the dungeon.

    To prevent softlock the player will get a monthly income based on the success of their delves and a special secret game over screen if they manage to get stuck anyways (save will revert to when they weren’t stuck).

    Between maps will be some rng buff artifacts and boss fights.

    So far the only thing in working order is dragging cards around and the camera and scene setup, but later I’m going to have to rewrite some of the code that measures how far the card has to go to follow the cursor based on the game resolution. Because it’s 3D and in layers I have to take the mouse x and y coordinates compared to the screen coordinates and then apply an ingame unit translation to the card of the fraction times the units needed to cover the viewport at that distance. So for example if it’s 1 unit away from the camera and 2 units wide but then at 2 units away from the camera it becomes 4 units wide, so clamp -2, 2 and move ( mouse.x/screen_res * 4 ) - 2 so for example mouse.x is 360px from bottom of 1080px screen, 360/1080 = 0.334, and 0.334 * 4 = 1.334, and 1.334 - 2 = -0.6667 so the card moves down the x axis that many meters. Obviously this is very clunky and has to be adjusted every time changes are made to the scene, so a better solution might be adding an invisible plane and cast a ray in the direction of the mouse then record the location of where the ray hit to send the card to that location.

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