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Agent_Karyo@piefed.world to PC Gaming@lemmy.caEnglish · 5 days ago

You can finally rescue Half-Life's guards and scientists thanks to this mod inspired by Lemmings

www.pcgamer.com

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You can finally rescue Half-Life's guards and scientists thanks to this mod inspired by Lemmings

www.pcgamer.com

Agent_Karyo@piefed.world to PC Gaming@lemmy.caEnglish · 5 days ago
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Half-Life: Lemmings lets you save the trapped employees of the Black Mesa: Facility.

Half-Life: Lemmings lets you save the trapped employees of the Black Mesa: Facility.

Half-Life: Lemmings on ModDB

Trailer:

PCwNJk81IhQcUWv.jpg

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  • supersquirrel@sopuli.xyz
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    5 days ago

    The fediverse inspired a half life mod!

    Oh wait.

    Lol

  • MurrayL@lemmy.world
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    5 days ago

    It’s important to note that the mod is built for Half-Life: Source rather than the original version.

    I assume this was to allow for the more advanced NPC behaviours, but targeting a delisted and near-universally panned remake is certainly a choice.

    • Baggie@lemmy.zip
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      5 days ago

      Yeah, it is a bit of a weird one, but I guess the ability to work in source might be much easier than goldsrc.

  • Agent_Karyo@piefed.worldOP
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    5 days ago

    I actually tried to do this in the OG GoldSource, but I could never get them to move to the next map. This was on the early maps (office complex), I was too busy trying to stay alive in the later maps.

    • Quetzalcutlass@lemmy.world
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      5 days ago

      The furthest you can bring them in the base game is that part with the falling elevator. I had like 7-8 NPCs following me when I reached that spot.

  • spicy pancake@lemmy.zip
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    5 days ago

    Gordon’s Oddysee

  • Carl@sh.itjust.works
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    5 days ago

    I wish someone would make this for Black Mesa.

  • Cevilia (they/she/…)@lemmy.blahaj.zone
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    5 days ago

    Feels more like Flicky than Lemmings, heh

  • sad_detective_man@sopuli.xyz
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    5 days ago

    the perfect name does not exi—

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