I went into Mount Fay thinking I was ready. I had my hook, I had a little patience, and I had exactly zero idea how much the mountain wanted me to fail. If you are hunting the Double Jump skill in Silksong, also known as the Faydown Cloak, this is the climb that gives it to you. As of 2026, the route still asks for the same core skills, the same cold management, and the same willingness to restart when one jump goes sideways. So let me walk you through how I did it, where I messed up, and what I wish I had known before I froze my way up that snowy nightmare.
First, the honest version: Mount Fay is not here to make friends. The climb has very few benches, almost no chances to heal, and cold damage that keeps ticking while you platform. There are no enemies during long stretches of the ascent, which sounds nice until you realize that means no easy healing either. The cold is a patient predator. It waits while you line up a hook shot, it waits while you panic-jump between breakable platforms, and it waits while you wonder why you thought this was a good idea. Trust me, I learned that the hard way.
What you actually need before the climb
Requirement Why it matters
Clawline You need it to hook onto enemies, hoops, and walls. The route is built around it.
Ascendant’s Grip Not mandatory, but extremely helpful. It lets Hornet stick to walls she touches, which makes the wall-jump sections far less punishing.
Warm spots Treat them like lifelines. You cannot stay in the cold too long.
Patience Falling can send you back to the start of a section, and


