The Hunter’s March does not welcome visitors. It tests them. In 2026, as new pilgrims continue to arrive in Hollow Knight: Silksong, this brutal stretch of the world remains one of the early game’s most demanding detours. A traveler who wishes to see everything the March hides will need patience, sharp reflexes, and two crucial movement tools: the Cling Grip and the Drifter’s Cloak. Without them, some paths simply cannot be climbed. With them, the March becomes a gauntlet of ant soldiers, hidden traps, wind currents, and a final beast that guards a precious reward.

The Path from The Marrow

The entrance to the Hunter’s March waits inside The Marrow. The traveler can ride the Bell Beast to the area, then head right until the path ends at a pit. A door at the bottom opens into a small chamber, and there the first obstacle waits: Skarrgard, an enormous bruiser with long reach and punishing jumps. He hits hard, but his recovery windows are generous. The reliable strategy is to wait for him to burrow underground, strike during the opening, and dash away before his next swing. Once Skarrgard falls, the March opens its jaws.

Challenge Recommended Approach

Skarrgard Wait for burrow, hit, dash away

Ant soldiers Strike first, then reposition

Spike traps Watch the floor closely and jump

Wind currents Use Drifter’s Cloak to drift safely

The Combat Arena and the Rosary Cache

Inside the March, the traveler faces a vertical choice. With the Cling Grip, they can jump straight up the entrance wall. Without it, they must bounce off bulbs using downward

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