Original Reddit post

so 2 man teams get 1/14, which is 7.14% i dont think they meant a flat 4% on top, because that would make it 19.14% in a 5 man, 31.14% in an 8 man. clearly they mean 4% of the 7.14%, which seems horrible. that’s 0.2856% so 2 man is 7.14% or 3.57% per player 3 man is 7.4256% or 2.4752% per player 4 man is 7.7112% or 1.9278% per player 5 man is 7.9968% or 1.59936% per player 6 man is 8.2824% or 1.3804% per player 7 man is 8.568% or 1.224% per player 8 man is 8.8536% or 1.1067% per player that just seems such a minimal increase in total chance and basically destroys individual rates. especially 2 to 3 or 4 are crazy differences. you’re like 44% less likely to get a personal drop in a 3 man over a 2 man. 7 to.proportionally.doesnt make as much of a difference but this makes their statement of like 3-5 being optimal just straight up wrong, or am.I missing something? maybe that statement was exclusively about ease of completition. still, I think that scaling is crazy and calling it more similar to cox or toa than tob is weird to me. edit: I know they said they probably tweak it next week but I think it makes sense to discuss it now for them to have ideas about how the community sees these rates submitted by /u/CustardMajor4442

Originally posted by u/CustardMajor4442 on r/2007scape