It resembles a parry, but it’s actually a different system. A famous example is Street Fighter III’s “blocking” mechanic.
Was this article translated? In the English version of SF3, it is Parry, because the existing mechanic that Japan calls Guarding, we call that Blocking instead.
Was this article translated? In the English version of SF3, it is Parry, because the existing mechanic that Japan calls Guarding, we call that Blocking instead.
It might be, the game designer is Japanese.