Nemoder@lemmy.ml to Linux Gaming@lemmy.ml · 1 month agoSlay the Spire 2 has massive success using Godot. Devs do not intend to fight de-compiling.www.polygon.comexternal-linkmessage-square23linkfedilinkarrow-up12arrow-down10cross-posted to: linux_gaming@lemmy.world
arrow-up12arrow-down1external-linkSlay the Spire 2 has massive success using Godot. Devs do not intend to fight de-compiling.www.polygon.comNemoder@lemmy.ml to Linux Gaming@lemmy.ml · 1 month agomessage-square23linkfedilinkcross-posted to: linux_gaming@lemmy.world
minus-squarekibiz0r@midwest.sociallinkfedilinkEnglisharrow-up1·1 month agoI’m happy for Godot’s commercial success here. But what’s this weird attempt at connecting open source to piracy? You can de-compile lots of Unity games too. Wtf.
minus-squareJakenVeina@midwest.sociallinkfedilinkarrow-up1·1 month agoUnity, and C# in general, are TRIVIAL to decompile (not accounting for obfuscators).
minus-squareSockOlm [she/her]@hexbear.netlinkfedilinkEnglisharrow-up1·1 month agoit’s more so that godot has no built in way to obfuscate source code, and likely never will
I’m happy for Godot’s commercial success here. But what’s this weird attempt at connecting open source to piracy? You can de-compile lots of Unity games too. Wtf.
Unity, and C# in general, are TRIVIAL to decompile (not accounting for obfuscators).
it’s more so that godot has no built in way to obfuscate source code, and likely never will