• Ptsf@lemmy.world
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    5 hours ago

    Been there. Players are so insane with the curveballs they throw. It’s why I don’t invest heavily into reading/planning on what’s specifically in the adventure packs anymore. I just write down a list of the most important rules for the campaign/universe and vibe the rest.

    • festus@lemmy.ca
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      4 hours ago

      My players are the opposite. They seem to probe for the “right” railroad choice and I wish they’d throw me a curveball every so often! I’ll improvise if they let me!

    • CombatWombat@feddit.online
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      5 hours ago

      I see some DMs with their 400 pages of notes going into session 0, and I’m just like “oh honey.” For me, it’s primarily a cooperative storytelling game, and you’re not being cooperative if you decide the story you want told up front.

      • PanGodofPanic@lemmy.blahaj.zone
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        3 hours ago

        I’m up to 24 pages of notes but in my defense about a third of that is recording what happened in previous sessions precisely because the party rarely does remotely what I was expecting and also I wanna remember the countless NPCs and relationships I came up with on the spot

        • ouRKaoS@lemmy.today
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          2 hours ago

          Notes from sessions are great, notes for sessions will usually leave someone very disappointed.