- cross-posted to:
- technology@beehaw.org
- technology@midwest.social
- cross-posted to:
- technology@beehaw.org
- technology@midwest.social
cross-posted from: https://lemmy.dbzer0.com/post/74416381
The relevant section is blunt. “The Software is licensed to you, not sold,” the EULA states. “You are granted a limited, non-exclusive, non-transferable, and personal license to play or use the Software for your private, non-commercial use on the system or device it was intended for.”
The terms also restrict renting, modifying, or obtaining games through unauthorised means. Nothing in there is new, technically. Sony’s EULA has always said this. The timing is what makes it land differently right now.
But that has nothing to do with anything. The license is still the same.
No, it’s literally not. Sony can take away your license for a digital game for any or no reason. They cannot take away your license for the physical good outside of very specific cases (and they will require a court order to do it, unlike revoking a digital license).
Sigh. Whatever.
The license doesn’t change. You are arguing about the ability to revoke it by taking it from you physically. That is two very different things.
The license did not change. If you download a game and turn off the internet, guess what, it isnt going away. If you clone the drive and restore it, it isnt going away.
These are just weird semantics. There is no reason (and it has happened before) that the same thing couldnt happen with a physical device as long as you connect it to the internet. They could revoke the key from a physical disc just as easily by banning it from the device if they wanted to.
How old are you? Because no, there is no key to revoke for a UMD. There is no “banning” discs from a PSP.
The fact you apparently are so young you aren’t aware things used to be different, is proving the point here.
And more importantly, no the license was not the same; the physical disc fell under what is called the First Sale Doctrine:
When companies began to use license keys for instance as a backdoor route to bypass it, it was a big legal deal.
I think you’re confusing copyright ownership, which was always the same (since video games have existed, that is), with end user licenses, the nature of which are very different now.