• sunsofold@lemmy.zip
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    2 days ago

    ANY project that involves buying a license for an IP to make it is a lie. It is not the same thing as the original. It is, at best, as much like the original as a clone. It might look like it’s related but it’s purely a marketing gimmick to milk your nostalgia for every dollar they can slurp out.

    Fuck nostalgia. The past was shit. You just forgot how shit it was.

    • KoboldOfArtifice@ttrpg.network
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      2 days ago

      The notion does feel a little cynical. It’s not like this is necessarily always the case and, even if such projects will fundamentally always be an attempt at making money in the hands of large studios, they can be well executed regardless.

      It’s an example of the other way around, but as someone who frankly was immune to the notion of nostalgia from it, I recently watched the first Alien movie for the first time and played Alien Isolation afterwards. That was an amazing example of a game that really represented the ambience, notion and feel of the originals without being a carbon copy of it (even if they did rely overmuch on parallels in some parts and the general structure is surely more than inspired).

      Though I suppose I must also give the point that I can’t think of an example of the game to movie pipeline that ended well. I’m sure someone will be able to share some positive experience there.

    • chiliedogg@lemmy.world
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      1 day ago

      The first season of The Last of Us was spectacular. I haven’t played the second game or watched the second season, so I can’t comment on that, but the first season was very true to the game in most ways, and where it wasn’t was still really, really good.

      It was also made by Neil Druckmann, who was also the writer for the game.

      • sunsofold@lemmy.zip
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        1 day ago

        made by Neil Druckmann, who was also the writer for the game.

        That’s an important key. He didn’t buy the rights to someone else’s work. He basically did a revision of his own work, with all the intimate knowledge of character, narrative, etc. that implies.
        The Last of Us as a game was also basically a playable movie as it was. Someone actually made it into a kind of movie by capturing game recordings long before it ever was made as a live action series. That means he didn’t have to revise it very far.