**assuming streaming. Satisfactory, my current obsession, runs okay in the Frame but it’s definitely pushing it.

I’ve never had any kind of VR so this is all new to me, but having my game window in a comfortable place with other windows or desktops floating around me is the peak futuristic experience to me.

To reference one of my favorite books, Snow Crash, this is a place I could imagine meeting the Librarian and playing with a model of earth.

I could genuinely imagine working in this thing with the right peripherals.

Edit: flat, not 2D.

  • artyom@piefed.social
    link
    fedilink
    English
    arrow-up
    0
    ·
    8 days ago

    There is zero application for passthrough in a VR headset. Again, you’re thinking of AR.

    It’s only $1k because of the rampocalypse. You may have noticed all hardware prices have skyrocketed. You’re not finding a better deal elsewhere.

    • warm@kbin.earth
      link
      fedilink
      arrow-up
      0
      ·
      8 days ago

      You are just very wrong and you clearly don’t use VR often.

      Here’s a critical thinking exercise for you: if there is zero application for passthrough, why even include the cameras and/or advertise a 3rd party solution?

      • Natanael@infosec.pub
        link
        fedilink
        arrow-up
        0
        ·
        8 days ago

        They are there for SLAM tracking, the passthrough is basic to let you find your way around for setup.

        The 3rd party solution is because they didn’t want to exclude AR uses, but they didn’t want to work on it in-house and didn’t want to add good cameras to the cost, and this other company they knew was working on relevant camera tech so they decided to cooperate to let them launch their camera as an accessory.

        So the base device does VR well, and AR users can get what they want with an accessory

        • warm@kbin.earth
          link
          fedilink
          arrow-up
          0
          ·
          8 days ago

          Semantics about VR/AR. The cameras suck and better ones could be included for not that much more, for less than the accessory. What if I want to attach a different accessory in the future, but I need this camera attached for usable passthrough?

          The poor passthrough is a major gripe the VR community has with this headset.

      • artyom@piefed.social
        link
        fedilink
        English
        arrow-up
        0
        ·
        8 days ago

        You don’t know what you’re talking about. The existing cameras are for tracking the controllers. The aftermarket cameras are for AR content.

        • warm@kbin.earth
          link
          fedilink
          arrow-up
          0
          ·
          8 days ago

          You are correct, about the 4 monochrome cameras being used for both passthrough and tracking. I was confusing the setup with Quest 3, where there are 2 extra RGB cameras for passthrough.

          But you are still very wrong about the usefulness. Valve could have done better here without the need for an attachment.

          • artyom@piefed.social
            link
            fedilink
            English
            arrow-up
            0
            ·
            8 days ago

            Sure, they could have, and it would have driven up the price on what is already an expensive device, while providing nothing in return. Valve is a gaming company, and this is a gaming headset.

            • warm@kbin.earth
              link
              fedilink
              arrow-up
              0
              ·
              8 days ago

              “while providing nothing in return.”

              I think at this point it’s just very clear you are a big Valve fanboy. I bet you would defend the inclusion of them if they existed and I suggested they were useless.

              • artyom@piefed.social
                link
                fedilink
                English
                arrow-up
                0
                ·
                8 days ago

                I think at this point its very clear that you’re making up a bunch of nonsense about me because you don’t like what I said. Otherwise you would have simply explained their value to a gaming headset.

    • iamthetot@piefed.ca
      link
      fedilink
      English
      arrow-up
      0
      ·
      8 days ago

      There is zero application for passthrough in a VR headset.

      I mean, not having to take off the headset to walk to the kitchen, get a drink, and drink it, is a pretty awesome application of passthrough on a VR headset. Plus, talking to anyone else around you, checking your surroundings, making sure your dog isn’t right under you so you don’t smack it in the face.

      • artyom@piefed.social
        link
        fedilink
        English
        arrow-up
        0
        ·
        8 days ago

        Why wouldn’t you just take the headset off? Regardless, the existing cameras work well enough for that.