• sbird@retrofed.com
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    1 day ago

    VR headsets effectively need to run two 4K displays, one for each eye, and you have all the processing for controller tracking too. You also have eye tracking, they’re doing the whole foveated streaming thing everybody has been gushing over about (it’s really cool tech!). The mobile chip they used is nothing special, it’s a Snapdragon 8 Gen 3, a 3 year old smartphone processor (certainly powerful enough to run lighter PC games, but nothing more than that. It’s kind of insane that a phone can even do that nowadays!)

    • DupaCycki@lemmy.world
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      18 hours ago

      The mobile chip they used is nothing special, it’s a Snapdragon 8 Gen 3, a 3 year old smartphone processor (certainly powerful enough to run lighter PC games, but nothing more than that. It’s kind of insane that a phone can even do that nowadays!)

      Actually, you can totally run some more demanding PC games on it without any issues. A Snapdragon 8 Gen 2, so slightly weaker, is able to run The Witcher 3 at 720p, Steam Deck preset, in 30+ fps.

      And that’s with several compatibility layers in between the SoC and the game.

      Mobile ARM chips have come so far we might as well be using them for laptops instead of Intel or AMD (just like the recent MacBook Neo using an iPhone chip). More than good enough performance, especially in case of 8 Elite, at a fraction of the power draw.

      • sbird@retrofed.com
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        23 hours ago

        It’s 2160x2160, so less than 4K (which is 3840x2160) horizontally, since it’s a different aspect ratio but it’s still more pixels. About 8 million for a standard 4K display, while it’s 9 million for the Frame. Even streaming games on such a high resolution display is performance intensive, plus you have the controller + eye tracking