Likely many other, I’ve been grossed out by some of the shit getting churned out with generative ai. But it’s also made me notice some of the existing things that give me the same feeling.

Poorly translated stuff, as often seen on cheap Chinese imports, has the same uncanny valley awkwardness. It sounds like English, but it isn’t what an actual human who spoke English would say. And if we want to talk about an algorithm that’s gone rogue and is destroying the world while trying to fulfill some arbitary metrics, there’s always late-stage capitalism…

Anyone else notice things like this?

    • fonix232@fedia.io
      link
      fedilink
      arrow-up
      12
      ·
      4 days ago

      Also included in this: the thousands upon thousands of mobile games that are literally the same exact game with minor asset switching.

      Like, 99% of those “town/castle/whatever building” games that have fixed locations for buildings etc., they’re all based on maybe 2-3 white label game “engines” that are ready to be re-labelled with new assets, new logos, new story (even though the story events driving it are the same, the “side dish” storytelling changes minimally).

      This also goes for pretty much any game format that becomes trending. You can bet your tushie that the moment a game format is even just borderline popular… there will be a dozen or so Chinese software houses copying the mechanics and looks and behaviour, and within a week you can buy a white label version of it for a few thousand dollars.