- cross-posted to:
- rpg@ttrpg.network
- cross-posted to:
- rpg@ttrpg.network
I am running a fantasy campaign (using the Ptolus setting), and the PC just looted a “conspiracy board” from the hideout of a rather unhinged creature.
I’ve added a bunch of elements that might or might not be relevant for the campaign. And the element with the most strings to other elements was “beer price increases”.
And I’d like to mess with the minds of the players some more. Thus, I could use some ideas for sinister reasons why the beer prices in a city might have increased.
Any suggestions?


Affordability is essential to societal stability. Some cabal against the city government is pressuring the brewers, or the taverns, or the brewers guild, to increase beer prices. This can be made through taxes, fees, extortion… The extra money is siphoned to other actions to destabilise the city or to build a army. This can be done by kidnapping relatives to innocent people, corrupting government/guild officials, mind control…
The real motivation can be a noble dispute, a revolutionary uprising, a foreign plot to facilitate a conquest…