

I’m aware of extrinsic motivation vs intrinsic motivation, about the potential upsides and downsides, the potentially positive or detrimental effects of achievements.
I often do chase or consider achievements, but also explore games and their limits or what they cover anyway. I do like completing, especially if 100% is feasible. Other times I ignore them and focus on the game. If the game is not very captivating or interesting, I often don’t care much about achievements.
I did find incremental progression games interesting in how they make the extrinsic motivation, the numbers-go-up system, the core game mechanic. It’s interesting to explore and be mindful of how that can be fun, but in a different way than creative, exploratory, or story games. Of course, some mix both systems.

























The statement alone is already very problematic, but even worse when you put it next to their own written policies.